![]() He has a degree in creative writing from UCLA, and has written several fantasy and science fiction novels.Īn accomplished Gamemaster, Max runs role-playing games for the office and creates whole worlds from scratch. Max Porter loves games of all kinds, from the tabletop to digital and beyond. Here is how "Meet the Team" page of Camelot Unchained site describes him: Travel time is cut down due to shortened distances, roads, etc.Max Porter, amongst other things author of the Astari series of fantasy novels, was hired as full-time writer and editor by CSE as a result of successfully funded Stretch Goal.Eventually, players can build bridges between the pieces if they are close enough.As stabilizers pull the pieces together, flights and boat rides take less time between pieces.Your Realm benefits by having more land and control of resources.Increases immersion in the world and sense of player ownership.Players can build various structures on the land, for defense and utility.Land and resources can provide a source of materials or cash to the owner.Land ownership comes with perks to the player, as well as costs.Players can also “feed” the stabilizers with power Puzzle piece locations will change based on the presence and power of stabilizers.Stabilizers will slowly attract adjacent pieces of the map together, if both pieces have your Realm’s stabilizers.Stabilizers speed up the transformation of the land.Once enough land within a puzzle piece has been claimed and built upon, players can then move stabilizers into the area.Realms will reward players for claiming, building upon, and controlling land.Land that belonged to another Realm will change more slowly than land that is “free” for capture.Once land is claimed, it will slowly begin to take on the characteristics of your Realm.Claiming land owned by another Realm requires all the stabilizers of that land to be destroyed first.Players can claim additional land in contested territory.Ownership of land also comes with taxes and other maintenance costs.Players cannot claim unlimited territory in their Realm’s Safe Zone.Players can claim unoccupied land easily.Mechanics for this system are still in design, and are likely to change over the course of development Your land is my land, my land is my land… Puzzle pieces are claimed by the Realms: first capture the land, then place stabilizers on the captured pieces.Puzzle pieces can change over time, due to the influence of the Veilstorms and player actions.While the landing zones will need to be balanced with the other Realm’s puzzle pieces, none of them will be the same.Each puzzle piece will differ from the other puzzle pieces.Minor pieces – Smaller than the other pieces, normally containing fewer resources. ![]() Major pieces – These are larger pieces landmarks or Places of Power.These pieces will serve as anchor pieces by the other Realms Landing zone – These are the second-biggest individual pieces on the map.This area cannot be attacked by the other Realms, and serves as a “safety net” for each Realm Safe zones – Each city has one starting area, which is surrounded by a small bit of landmass.The world will change over time as the stabilizers work their magic on the world’s geography.The pieces of the map can be reassembled by the players, who can add stabilizers to the map pieces.In between these safe zones there are the remains of the “One True City” (Camelot) and the main continent.As discussed during the Kickstarter, this is necessary to prevent one or both Realms from driving the weakest Realm to a “quit point”.This is something to fall back on if one Realm is overwhelmed by its opponents.These support areas are for new players, and provide an emergency supply of raw materials and necessities for the start of the server.Our map concept contains three safe “zones” which contains each respective Realm’s main city and some support areas.The map needs to reflect the chaotic world of the game, but be stable enough that players are willing to build on it.We must take into account the needs of our players not only on day one, but day 365 as well.If all we offer is a clone of another game’s map, our players will be disappointed The map should be unique, as befits our game.As a RvR-focused game, setting up a great map that the players can build on is critical.The map of Camelot Unchained is arguably the single most important feature of the game.
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